KHUSNUL QOMATFIAN, L.; NGAZIZAH, N.; RIZKIA PANGESTIKA, R. Effectiveness of STEAM Coding (Animation and Game) Application Through Web Scratch on 4C Skills. Proceeding Education, Science, and Technology International Conference , [S. l.], v. 2, n. 1, p. 40–52, 2024. Disponível em: http://103.97.100.158/index.php/edusciencetech/article/view/566. Acesso em: 28 sep. 2024.